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Text File
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1996-05-09
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320 lines
MIDI HINTS
Try this to line up the timing between tracks:-
Quantize the sequencer to a high resolution and record on one track a series of
repeating eighth notes,playing two notes per quarter note-metronome click.
On a second track record a series of eighth notes using a different key.
Play the tracks back together,are they perfectly synchronized ? (the chances
are they are not if your timing was uneven on either track)
Quantize the sequencer to eighth note resolution and play them back again.If
your sequencer does not recognise data after it is recorded go back and repeat
the previos two steps at eighth note resolution,this time the tracks should
line up perfectly,because each one was corrected to the same eighth note beat.
Call up an arrangement that you have recorded already and determine the
shortest event in the sequence,quantize the sequencer to accomodate that event
and you will get the best possible synchronization between the four tracks
(that's assuming that you didn't hit any notes that were so far off that they
were corrected to the wrong beat)
By setting the level to accomodate events only as short as the shortest event
in your composition you can make your performance rhythmically
precise.Quantizing the sequencer to very high resolutions on the other hand
will affect as close to a real time feel as possible.
Either of these two options may be desirable,depending on your arrangement and
technical ability.
But what happens if you play notes more quickly than can be recognised by the
sequencer ?
Or if you record a track at one resolution and play it back at another ?
If the sequencer did not play back in proper time the quantization level may
not have been high enough to account for the shortest event recorded.Go back
and increase the levels as much as possible and play it back again,is your
timing problem solved ?
If the sequence did play back as the original input,quantize the playback to
eighth note resolution.Now the sequence will play back strictly eighth notes.
UPGRADES/EXTRAS
Many midi users often fail to realise that they can upgrade to a more serious
sequencer for a much lower cost than that of buying it outright.
This means that those of you who are using Sequencer One Plus and and the
original version of Breakthru have the option to upgrade cheaply.Interestingly
enough those of you who are running version one and two of breakthru can
upgrade to the plus versions of your software-and that will give you an extra
16 midi channels thanks to a hardware add on.So if like many people in these
days of multi timbral synths you find that sixteen channels are just not enough
Breakthru plus and Breakthru 2 plus are the sequencers for you.
Version two of Breakthru and Breakthru plus adds a whole host of new features
to these sequencers
If you want to make the most of your midi equipment then you can't go far wrong
by choosing to buy Patchking from Software Technology Patchking will let you
communicate with you midi equipment on a level that you may not of realised was
possible.
After all you have spent your hard earned cash on it so you may as well use it
to it's full potential.
Patchking is an advanced graphical sound editing and librarian package for your
computer.
You can take the sounds that you already have and transfer them all in
Patchking,making them brighter,moodier,slower or anything that takes your fancy
really.When you have got the sound that you want it is a simple matter to store
them to you working disk and the next time you need that perfect bass sound
just load up the bass catergory from Patchking and you will be able to pick
from all the bass sounds that you want.Patchking also runs along side many of
the major sequencer programs allowing you to change sounds as you play your
music back.
Patchking talks to your instrument via midi system exclusive messages,and very
easy to use via mouse operation.The on screen knobs sliders and graphs allow
you to create exciting new sounds which you can put into your own catergories
and again save them to disk,it even has a randomise feature which will help you
to explore new possibilities.You can control many aspects of your instrument
from midi channel settings to reverb parameters and velocity sensitivity,for
example the envelope control tools will let you adjust the attack and release
charecteristics of your sounds,which means you could sharpen up your favourite
piece of strings sound just by changing the shape of its envelope path.
As you should know MIDI-the musical instrument interface-allows musical
equipment to be interconnected together and for the equipment to share data,but
the power of MIDI extends well beyond that.Calling up presets and layering
events between keyboards eg:-midi data can be recorded into a sequencer and
then played back on stage or for your own personal use in the comfort of your
own home,to drive keyboards,drum machines and even a digital delay,and since
midi data stream contains timing data the sequencer and the drum machine can be
synchronized,so you don't have to worry if your drum pattern will hit verse
four while your sequencer is on the second chorus.
Most of us are dragged into the world of midi by seeing a keyboard connected up
to either another keyboard or connected up through the use of midi cables to a
computer.Where it is two keyboards that are connected together,the first
keyboard will be generating the the midi data and the second one will be
recieving the data via the computer through the sequencer this doesn't create
midi data but records it into the sequencer.
TRY THIS FOR REAL TIME INPUT
Pick up your favourite piece of score music (a piece that you are familier with
will do just as well)and play it into your sequencer (record it) program your
set up so that your keyboard is transmitting to and recording to track one.
When you have recorded your favourite piece record another piece that goes
along with and fits well with it (you can always play two pieces of sheet music
that fit if you can't put two pieces together)and record the second piece on to
track two while the track that you just recorded (track one in this case) is
played back.
Depending on which sequencer you are using this will probably be done like
this:-
1) Program your keyboard to transmit and recieve over channel one
2) Program the sequencer to transmit track one over channel one and assign
track two to recieve over channel one.
3) Press record on your sequencer while listening to the playback of track
one,play part two on your keyboard.
Under normal circumstances this set up will not create any problems,but if the
sequencers software thru is engaged (which means that what is recieved at the
sequencer is transmitted through its out port) and if the keyboard is
transmitting and recieving over the same channel then midi data feedback will
occur.In this case what you play on your keyboard will be recorded into your
sequencer and then sent back to the keyboard and played again.This happens so
fast that the note that you play and the note that is sent back sound in
unison-two voices are used to play one event.It only takes seconds of playing a
set up like this before all keyboard voices lock up and the sound will come to
a halt.If midi merge or echo is engaged at the keyboard too,then dat travels
continually between the two devices in a loop,and keyboard voices will lock up
even quicker.
If you are experiencing data feedback while trying to record a sequence just
re-program your keyboard so that it is transmitting and recieving over
different channels,or disengage the software thru,and this should solve the
problem.
USING MIDI EFFECTS
Since amplified instruments were invented musicians have relied on electronic
effects to simulate natural ambience,ranging from warm reverb to space age
textures to full distortion.Effects such as reverb,choruses,echo effects and
delays intercept audio signals from a keyboard or any other electronically
aided sound source.
These signal processors then processthe input signal and then send the modifies
sound to an amplifier or a speaker.
Next come delay units and these incorporated several of the time based effects
in one box,these units have variable parameters to determine the amount of time
input signals are delayed,providing a variety of delay effects.Today there are
midi controlled digital delays and midi digital reverb,that can respond to
program changes and sometimes to a variety of other midi controller
messages.Aprogram stored in a midi effect unit can be called up automatically
by choosing a pre-set on a transmitting master.On higher end models effects
parameters can be programmed to respond dynamically or in real time,to
controller data such as modulation and pitch bends.
You can bend pitch at the keyboard and increase reverb time at the midi
effect,or you can move the modulation wheel and increase the number of echoes.
Here we will look at both levels of midi sophistication in midi controlled
delays and reverb,changing effects presets and controlling effects parameters
dynamically.
Digital effects are programmable,which means you can store settings in program
locations,programmable effects usually come with a number of manufacturers
presets,that can be modified by a variety of parameters eg:- a digital reverb
may have presets for real life settings such as "large room" and "small room"
which means you would get a different sound when played in a different room
(like when you sing in the bath).Programmable signal processors were a
milestone in the evolution of on stage technology,and at last musicians could
reach over in between playing songs and punch in a new sound.For us keyboard
players though this wasn't enough,a typical keyboard performance can include
several preset changes,each needing a different effect.Changing presets at the
keyboard and on an effects box is a lot of hassle that we could well do
without.
Once again midi comes to the rescue by responding to program change
messages,midi signal processors can automatically call up preset effects when a
corresponding program is selected at you keyboard or at any other midi
controller that you use.
DIRECT PRESET CONTROL
On most midi effects,calling up program 1 on the master controller triggers
program 1 on the effects unit,and as you can probably remember,regardless of
how preset numbers are labelled midi recognises the first program as program 1
and the second as 2 and so on and so on.Suppose that you are controlling a midi
reverb and midi controlled delay from your keyboard,an electric piano patch
will be stored as your keyboard preset 1,a program will be stored at the delays
location 5,and a plate reverb is is stored at the reverbs location 12,in order
to call up flange and reverb programs along with the electric piano patch,all
three presets must be stored at the same midi location,eg:-the flange and plate
programs can be copied to location 1 on both the midi effects units.
Some effects boxes provide you with preset mappings so you don't have to move
the preset sound around,with preset mapping individual effects programs are
assigned to one or more midi program numbers,instead of to the corresponding
master preset number.Midi control of effects completes a necessary and logical
step in the evolution of electronically controlled music.The ability to change
effects settings from a keyboard or other master controller allows you the
musician to take advantage of a wider variety of effects,dynamic control of
effects parameters more over leaves room for whole new dimensions of musical
ingenuity providing more evidence how midi can expand what you can do with your
set up.
SEQUENCER MEMORY CAPACITY
Sequencers record events as midi messages as you will all know,and each of
these takes up a certain amount of memory.
The longer the message the greater the number of events,the faster your
sequencers memory is used up.Since sequencer memory is filled by individual
events it is used up at a rate of how dense the piece is.
An eight track sequence of fast chords will take up much more memory in five
minutes than one track of slow scales.This is a lot different than recording on
tape,which is used up at exactly the same rate regardless of what is being
recorded.
Every sequencer has only so much space in its memory for storing recorded
events,when that space fills up nothing more can be recorded just the same as
when a tape runs out.Sequencers however tend to run out of memory long before
one side of a normal 90 minute tape would be finished,which is a reason why
sequencers have not got rid of their magnetic tape relatives from recording
studios.
So before you consider recording your favourite piece of music think how much
sequencer memory is available in relation to the demands of your
arrangement.The memory capacity of sequencers is usually expressed by how many
notes can be stored,and this amount can vary quite a bit from device to
device.One problem with estimating memory space according to a note figure is
that events such as pitch bends and after touch are not notes, and would not be
accounted for in the calculation,and in addition one pitch bend or an instance
of an aftertouch can create a lot more messages (watch those heavy fingers)
than one note,this is because each small movement of the wheel or tiny bit of
pressure on the keyboard generates a separate message.
Since note figures can be very misleading some manufacturers express memory
capacity in terms of how many bytes can be stored,if your sequencers memory
capacity is expressed in bytes then you can safely assume that each note that
you play will be about ten (10) bytes,but remember if you are recording a lot
of pitch bends and aftertouch though that you will have to take into
consideration as well but remember as mentioned earlier sequencer memory is
used up at a rate that isnt dependant on how long the piece is but on how much
data it contains.
As you should know MIDI-the musical instrument interface-allows musical
equipment to be interconnected together and for the equipment to share data,but
the power of MIDI extends well beyond that.Calling up presets and layering
events between keyboards eg:-midi data can be recorded into a sequencer and
then played back on stage or for your own personal use in the comfort of your
own home,to drive keyboards,drum machines and even a digital delay,and since
midi data stream contains timing data the sequencer and the drum machine can be
synchronized,so you don't have to worry if your drum pattern will hit verse
four while your sequencer is on the second chorus.
Most of us are dragged into the world of midi by seeing a keyboard connected up
to either another keyboard or connected up through the use of midi cables to a
computer.Where it is two keyboards that are connected together,the first
keyboard will be generating the the midi data and the second one will be
recieving the data via the computer through the sequencer this doesn't create
midi data but records it into the sequencer.
TRY THIS FOR REAL TIME INPUT
Pick up your favourite piece of score music (a piece that you are familier with
will do just as well)and play it into your sequencer (record it) program your
set up so that your keyboard is transmitting to and recording to track one.
When you have recorded your favourite piece record another piece that goes
along with and fits well with it (you can always play two pieces of sheet music
that fit if you can't put two pieces together)and record the second piece on to
track two while the track that you just recorded (track one in this case) is
played back.
Depending on which sequencer you are using this will probably be done like
this:-
1) Program your keyboard to transmit and recieve over channel one
2) Program the sequencer to transmit track one over channel one and assign
track two to recieve over channel one.
3) Press record on your sequencer while listening to the playback of track
one,play part two on your keyboard.
Under normal circumstances this set up will not create any problems,but if the
sequencers software thru is engaged (which means that what is recieved at the
sequencer is transmitted through its out port) and if the keyboard is
transmitting and recieving over the same channel then midi data feedback will
occur.In this case what you play on your keyboard will be recorded into your
sequencer and then sent back to the keyboard and played again.This happens so
fast that the note that you play and the note that is sent back sound in
unison-two voices are used to play one event.It only takes seconds of playing a
set up like this before all keyboard voices lock up and the sound will come to
a halt.If midi merge or echo is engaged at the keyboard too,then dat travels
continually between the two devices in a loop,and keyboard voices will lock up
even quicker.
If you are experiencing data feedback while trying to record a sequence just
re-program your keyboard so that it is transmitting and recieving over
different channels,or disengage the software thru,and this should solve the
problem.
L.O.B. '96